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-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A4, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: ? (presumably sometime after 4/21)
- Time: about thirty minutes since the party woke up
- Place: the Slave Lords' dungeon in Suderham
- --------------------------------------------------------------------
-
-
- XXXV. Collection Time
-
-
- Mongo: (knocked over by something that leaped out of the water)
- Yah!
- Belphanior: Kill it! (charges toward whatever is assaulting the
- dwarf, but stops short, realizing that he has no weapons) Yipe.
- Mongo: (bashes his assailant with his bone/club) Get the hell
- off of me!
- creature: (chittering, moves toward Belphanior)
- Belphanior: Yah! (runs around, chased by the thing)
- Halbarad: I do not know which I would rather have more right now,
- sight or an axe. (he, Peldor, and Rob still can't see, as they
- have no infravision)
- Peldor: I'd take sight.
- Mongo: I'd take the axe.
- Rob: Axe?
- Ged: Watch out! The thing's still attacking!
- Belphanior: I'll punch it! (swings at the creature, but misses)
- Whoops!
- Peldor: (trying to find a way to apply his blind-fighting skills)
- Mongo: I'll get the bastard! (bashes it again with his club,
- and it slows down considerably)
- Belphanior: (kicks at it, doing insignificant damage)
- creature: (charges Mongo again, biting him)
- Mongo: OW! Leave me the hell alone!
- Alindyar: (scrutinizing the thing with his infravision) The
- attacker appears to have the shape of a huge crustacean.
- Mongo: Huh?!?!
- Ged: Yep, you're right. It's a crab, I think.
- Mongo: Crab?! I've been attacked by a CRAB?! Eyagh! (smashes
- the creature again, and a wet splatter is heard)
- Peyote: I think you brained it. Gross.
- Mongo: (examining the carcass in the darkness) I think it IS a
- big crab!
- Peldor: Ah, if we only had a fire...
- Mongo: Oh, we will. But for now, someone needs to carry this
- crab body around. (looking at Peldor)
- Peldor: Uh...
- Ged: Yeah, you do it, Peldor. You're fairly strong, and otherwise
- useless in this darkness.
- Peldor: (grumbling, he gingerly grabs the crab by a leg) Fine,
- but I get first dibs on the meat.
- Halbarad: (manages to get to the water's edge)
- Ged: Hey, stay away from there! There might be another one of
- those crabs.
- Halbarad: (tasting the water) This is fresh water.
- Ged: So?
- Mongo: Wait a minute...
- Halbarad: Caverns usually do not have fresh water inside of them.
- Peyote: Yeah, dude, you're on to something!
- Mongo: He's right. Even the dumbest kobold miner knows that.
- Ged: I see. So this pool may lead to an outlet somewhere.
- Alindyar: ...such as that large freshwater lake surrounding the
- island that we are underneath.
- Belphanior: I'll check the pool. It's not like I have anything
- that can't get wet.
- Mongo: Wait for me! (wades out into the water, club brandished)
- Ged: We'll wait here, I guess. (picks up the two pieces of wood
- that were washed up on the shore) Hey, these are too wet to
- burn, but they might serve as clubs.
- Peyote: (hefting one) Aye.
- Belphanior: Give me one of those. (snatches one and swims out
- into the pool) Nice fishies...(submerges)
- Mongo: (finding that he can float rather well when unarmored)
- Hmm, it's a good thing that I once learned how to swim.
- Peyote: Where's that elf?
- Belphanior: (surfaces on cue) There is an exit from here, under
- the surface.
- Ged: Hmm. Sounds like a possibility.
- Mongo: Well, what are we waiting for?! Let's go swim and check
- it out!
- Belphanior: Okay. (they take deep breaths and go under)
- Peldor: If we don't find light and heat soon, I may eat this
- crab raw...
-
- over a minute later...
-
- Alindyar: Something is coming...
- Belphanior: (surfaces) <cough>
- Mongo: (walks up onto the shore) Whew!
- Ged: Well? What's the story?
- Belphanior: Mongo can hold his breath longer than me, that's what.
- Mongo: The underwater tunnel continues for a while, but forks off
- fairly far down.
- Belphanior: We didn't want to risk going any farther, since we were
- running out of air by that point.
- Mongo: Yeah. Well at least you were. Anyway, there's also some
- funny worm-like things in the tunnel pretty close to us. I didn't
- want to see what they were, though. You never know...
- Belphanior: The water seemed charged nearby them. I think they're
- electric eels, myself.
- Halbarad: Well, it seems that at least some of us cannot make that
- swim. Even IF there is a way out.
- Mongo: (wondering just how long he can hold his breath) I'd be
- willing to try for a farther swim.
- Ged: But what if there's nothing out there? Not a chance. We'll
- go back another way and see what we find.
- Peyote: Look on the bright side. At least we found something we
- can eat later. It wasn't a total loss.
- Peldor: Let's find heat then. I'm getting hungry.
- Mongo: Bah. You think you're getting hungry?! I could eat ten
- of those crabs right now!
- Ged: Well, let's reverse our marching order in this cave, and go
- back...
-
-
-
- THE MARCHING ORDER (* = no infravision) :
-
- <- Mongo Belphanior Alindyar Ged Halbarad Rob Peldor Peyote
- * * *
-
-
-
- Suddenly, as they went back in a somewhat northward direction,
- the ground trembled again, raining dirt and small rock bits all
- over the adventurers. This tremor seemed a bit more violent than
- the first one.
-
- Mongo: Damned shitty construction. You'd never see dwarves build
- a dungeon this feeble, that's for sure.
- Ged: I think someone's trying to tell us something...
- Belphanior: (silent as the party treks back several hundred feet)
-
- They eventually (and confusedly, it must be added) made their
- way back to the main chamber of the dungeon. Since the first two
- passages were adjacent, they chose the next one in line (there
- were four exits from the main area, total) and slowly marched
- down it. Shortly...
-
- Mongo: Hey! What's that freakin' glow ahead?
- Halbarad: Glow? What glow?
- Belphanior: It's a greenish aura. Maybe fifty feet ahead of us.
- Halbarad: (his pupils finally adjusting to this new, dim lighting)
- I see it.
- Peldor: Light! At last!
- Rob: Ow. (covering his eyes)
- Ged: Rob, you've got the eyes of a bat.
- Alindyar: Wait. Bats have no eyes.
- Ged: Yup.
- Rob: But...
- Mongo: Let's find out what the hell's going on up there. Shh.
- Peyote: Be vewwy, vewwy quiet. (holding his finger in front of
- his mouth)
-
- The party entered a larger chamber, which was quite damp and
- filled with typical cave formations. One stalactite had obviously
- fallen recently, for it was shattered all over the floor of the
- cavern. There were a number of small, rounded fungi clustered in
- the center of the place - these were the source of the strange
- glowing light. Each was about two feet high and perhaps half a
- foot thick. There were two larger fungi in the center of the
- smaller ones, both over five feet in height.
-
- Halbarad: Shriekers!
- Alindyar: Actually, that one with the appendages does not appear
- to be a typical shrieker. The other, however, is definitely a
- member of that species.
- Peyote: Say what?!?
- Ged: He means that the one with the funny little arms might not
- be a shrieker, but the other one is.
- Alindyar: Is that not what I said?
- Mongo: Not by me, pal.
- Rob: The little guys seem to be worshipping the bigger ones.
- Peldor: Aww...
- Ged: Hey, I have an idea. Let's get one or two of the small ones
- and use them for light. Well, at least until we get a chance to
- build a fire.
- Halbarad: I agree.
- Peldor: Me too.
- Rob: Yeah!
- Mongo: How do we know that they won't rot us or something?
- Belphanior: Good question.
- Alindyar: I think that the smaller fungi are harmless. I know
- nothing of the larger ones, however.
- Mongo: Well, I'll just reach out and reel one in with this bone.
- (does so)
- big fungus with arms: (scuttles forth suddenly, flailing its
- tentacles at the dwarf)
- other big fungus w/o arms: SHRIEK!!!
- Mongo: (dodging wildly) Yagh!
- little fungus: (scrambling about frantically, ambles near Peyote)
- Peyote: Eh?
- Peldor: Grab that fungus!
- Peyote: Come here, small light-emitting dude. (snatches up the
- fungus) Yuck. Slimy. Cold, too.
- Belphanior: (backing up to let Mongo retreat)
- Mongo: (hit by one of two branches) OUCH! Fuck! FUCK! THAT
- HURTS! EYAGH! (the DM made him save vs. death, and he barely
- made it...)
- Ged: Calm down. (he and Belphanior pull Mongo back)
- big flailing fungus: (moves back to the center of the room)
- shrieker: SHRIEK!!!
- Mongo: Ouch! That shit HURT! Let's get the fuck out of here!
- Belphanior: Fine by me. We got what we came for, anyway.
- Peyote: (holds up the little fungus) Well, guys, there's now
- a fungus among us.
- Ged: You get to carry it.
-
- The party returned to the main chamber, the one they had woken
- up in, and proceeded to go back to the first passage they had
- tried earlier (the one with the sand monster or whatever it was).
- But first:
-
- Ged: Let's look over what we have so far.
- Alindyar: Verily.
-
- BELPHANIOR : wooden club
- GED : scroll tube, dry wood scraps
- HALBARAD : wooden club
- MONGO : thigh bone
- PELDOR : giant crab carcass
- PEYOTE : squirming, glowing fungus
-
-
- Ged: By Boccob! I forgot all about that scroll tube! Bring
- that fungus over here!
- Peyote: (rushes over as the elf opens the tube and unrolls the
- parchment) Here he is. (holds the vegetable aloft)
- Ged: What's this? A message?
- Halbarad: What does it say?
- Ged: "This is the best I could do to help. May your gods be
- with you. If you escape, your equipment is being held on the
- Slave Lords' private boat, the Water Dragon, at the Suderham
- docks. Signed, your friend from the gate."
- Belphanior: That beggar!
- Peldor: Yeah, him.
- Ged: But wait, there's more! It's not one scroll, it's three!
- Belphanior: (looking intently over Ged's shoulder) What's on
- them?
- Alindyar: (also very curious) Yes, what?
- Ged: Hmm. This one spell seems to be the one for reading magic,
- but it's permanent.
- Mongo: So?
- Belphanior: That means we can use it over and over, to read all
- of the spells. Just like the read magic spell found in all of
- our spellbooks.
- Alindyar: How thoughtful.
- Ged: Let's see. Affect Normal Fires, Light, Jump. And the
- Read Magic. And on this one: Spider Climb, Feign Death, Dig.
- Peldor: Why would anyone want to feign death?
- Ged: Never mind that. The third one has: Audible Glamer,
- Dancing Lights, Wall of Fog, and Invisibility.
- Alindyar: That third scroll sounds interesting.
- Belphanior: Well, I'll be damned! Now we have more chance than
- we did.
- Ged: Yep. Remind me to thank that guy if - when - we get out
- of this place.
- Mongo: Speaking of which, let's get to it!
- Peyote: Right on! (holds the fungus high) Let's go, dudes!
-
- soon...
-
- Mongo: There's that glowing light ahead. Again.
- Belphanior: Let's not get caught by the sand thing again.
- Ged: I have another idea. If several of us, well, you, rush
- into the sand, someone might get through. I'll use the
- healing spells I have left to help anyone who gets hurt.
- Then, if feasible, those who got by can attack the monster
- from behind, and overwhelm it.
- Peldor: Even me?
- Ged: Even you.
- Mongo: Fuck. I'll stay and fight the thing while others run.
- Belphanior: Sounds like a plan. Let's do it.
- Alindyar: Peyote, hold the fungus on high to let the warriors
- see well.
- Peyote: Check. (does so)
- Mongo: (runs for the sand, evading a number of tiny sandy
- blobs which are obviously no threat) Where are you, you big
- glob of shit?!?
- Peldor: (runs behind him, as does Belphanior)
- Belphanior: Yaaaaa!
- Halbarad: (backs up Mongo)
- sand-thing: (rears up; it appears as a large mass of sand with
- a few pseudopods)
- Mongo: (swings at it with the bone, but doesn't land a solid
- enough blow) Fuck!
- sand-thing: (bashes Mongo hard)
- Mongo: Cripes!
- Peldor: (leaps over a large portion of the sand and then runs
- farther)
- Belphanior: (dashes through the sandy area, screaming and
- waving his club about wildly)
- Halbarad: (swats at the sand-thing with his club, hitting it)
- Ged: Boccob's ears! The two fools made it! Both of them!
- Peyote: Way cool.
- Peldor: (behind the sand-thing now) Gimme that club. I'll
- backstab it good!
- Belphanior: Hey! I'll get it. You stay back. (charges at
- the approximate rear of the mass of sand, and manages to
- land a blow somehow)
- Peldor: (wanders back into the tunnel beyond somewhat,
- following the dim glow which just reappeared)
- Belphanior: Hey! Get back here!
-
- sand-thing: (attacks Mongo again, slamming him into a wall)
- Mongo: Fuck! I'm hurt bad!
- Halbarad: (bashes ineffectually at the creature with his club)
- Rob: I'll try to help! (strolls up and casts a create water
- spell right in the middle of the sand monster)
- Ged: Great. Now it's WET sand. That hurts more.
- Alindyar: No, look! The monster moves more slowly now!
- Rob: Yeah, it does, doesn't it? Yay for me!
- Belphanior: (swipes at the thing, but misses)
- Mongo: (cursing loudly) Yeaargh! (bashes the monster with
- the bone, spraying sand everywhere)
-
- meanwhile...
-
- Peldor: (following the dim light) What's this? (picks up a
- skull after checking for spiders inside, and also a rusty
- dagger) Yeah! Hey, where'd the light go? (backs up quickly)
-
- in the main battle...
-
- Halbarad: (bashes the sandy mass with his club, hitting and
- spreading a lot of sand everywhere)
- sand-thing: (collapses)
- Belphanior: Hey, I think you killed it.
- Mongo: It's about fucking time! Ugh. I'm hurt.
- Ged: (casts a healing spell on the dwarf) There, rest for a
- bit.
- Peyote: (sets the fungus down) Where's the thief?
- Peldor: (reappears) Here I am! Look, I found a skull!
- Ged: Oh boy. The wonders of the modern world...
- Mongo: Well, we managed to kill that friggin' thing while you
- were back there playing with yourself.
- Alindyar: Was there anything of note back there?
- Peldor: Nope. The passage dead-ended, and I found this skull.
- No one even had the sense to hide a gem or something inside it.
- Ged: Okay then. Let's move out.
- Peyote: The light's getting dimmer...HEY!
- fungus: (wandering away)
- Peyote: (runs after it and grabs it) Don't leave! We still
- need you.
- fungus: (trembling slightly)
- Peldor: Maybe you should get a leash for him, or something.
- Ged: I think we should check some of the places we ignored
- when we couldn't really see.
- Halbarad: Agreed.
-
- The party made their way back to the pitch pool, and Ged gave
- all the scrolls to Alindyar before filling the scroll tube with
- pitch and sealing it. Then the group went back to the giant ant
- cavern to have a look.
-
- Mongo: They're still at it. Digging away mindlessly.
- Peyote: Whoa, dude. Look at those two. They've got something
- in their mandibles. A dagger?
- Peldor: (squinting) Boy, we sure could use a dagger right
- about now. No, one's got a sharp stone bit, and the other
- has what looks like an iron spike.
- Halbarad: Is the stone glossy?
- Peldor: Looks like it.
- Ged: Do you think it's flint?
- Alindyar: Aha.
- Halbarad: If we could get those, we might be able to make a
- fire. Flint and steel...
- Ged: Good idea. But how to implement it?
- Alindyar: 'Tis simple. We can use the scrolls that we were
- given. Perhaps a dancing lights spell to one side?
- Ged: ...and an audible glamer to complement it!
- Belphanior: Don't forget the invisibility for he who goes
- to get the things.
- Peyote: But, dudes, you're assuming that the ants with the
- goodies will drop them and run over.
- Halbarad: Not a bad assumption. Giant ants are just more
- mindless insects, after all.
- Mongo: Hey, this sounds like a good plan. I'll be the backup
- man, in case we have to splatter any ants.
- Alindyar: I shall cast the spells, since I have the most skill
- at casting.
- Ged: That, my friend, is debatable. But go ahead. After you
- are concentrating on the two illusion-type spells, I'll cast
- the invisibility. On Belphanior. Then he can go across the
- ant-bridge and try for the items.
- Belphanior: I'm ready.
- Alindyar: And I as well.
-
- Alindyar: (casts the two spells on a niche in the end of the
- cave farthest from the two ants with the tools)
- Ged: (opens another scroll) Okay...by Boccob, I hope this
- works!
- Peyote: (holds up the fungus to enable good spellcasting)
- giant ants: (all of them scuttle to investigate the strange
- moving lights and weird sounds coming from the far end of
- the cave)
- Alindyar: (concentrating, but easily able to create these
- effects)
- Ged: (casts invisibility on Belphanior)
- Belphanior: (takes his wooden club and starts across the ant
- carcass bridge; he realizes that he would be more stable
- on all fours and so crawls across)
- Peldor: (whispering) Look! The ants DID drop their stuff!
- Go get it!
- Rob: Wow.
- Belphanior: (runs across, picks up the two items, and then
- crawls back)
- ants: (a few stragglers, they begin to cross the bridge to
- get a better whiff of the elf)
- Belphanior: (across now) Fuck that. (lifts his end of the
- bridge, and hurls the whole thing into the chasm below)
- Peldor: I guess they won't be chasing us out of here.
- Ged: Good job!
- Belphanior: (turning visible after the bridge maneuver) Aw,
- darn.
- Alindyar: Shall we retreat?
- Halbarad: Let us go back to the pool room. I think that we
- should examine it more closely.
- Belphanior: But we'd be trapped there if anything attacked.
- Mongo: We need a camp. That place has water and is also very
- defensible. Let's go.
-
- soon, in the pool room...
-
- Ged: Okay, let's see what we've got now...
-
- ALINDYAR : three scrolls
- BELPHANIOR : wooden club, sharp piece of flint, iron spike
- GED : scroll tube full of pitch, dry wood scraps
- HALBARAD : wooden club
- MONGO : thigh bone
- PELDOR : giant crab carcass, skull, rusty dagger (secret)
- PEYOTE : squirming, glowing fungus
- ROB : nothing...
-
- Halbarad: (striking the flint on the spike, he makes sparks and
- applies them to some of the wood bits, making a small flame)
- Ged: (pours some pitch onto the flame, making it a small fire)
- Rob: Phew!
- Peldor: (with Mongo's help, he rips apart the dead crab and
- roasts the pieces) Dinner!
- Peyote: (casts purify water on the pool, unsure if it will work)
- Well, now we can maybe drink this water.
- Belphanior: (tries to catch some fish from the pool with his bare
- hands, unsuccessfully) Damn! Quick little buggers!
- Halbarad: (tries the same thing, successfully; he gets three)
- Now we have fish, too.
- Mongo: All right! (a feast of sorts commences)
-
-
-
-
-
- next time: More dungeon denizens and perils; escape!
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
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